Roco Kingdom Monster List: All 644 Spirits, Types, Forms, and Evolutions

Browse the complete Roco Kingdom monster list: 644 spirits, 18 elemental types, seasonal and regional forms, evolution lines, and team-building tips.

You open the Rocodex, see 644 entries, and quietly close the tab. That is the exact moment most players give up on a complete Roco Kingdom monster list — and then spend the next three evenings guessing which spirit actually deserves their upgrade materials. It doesn't have to work that way. A monster list only feels overwhelming when nobody explains how it is organized: which numbers are evolution lines, which entries are cosmetic variants, and which elemental types are quietly missing from your team.

This walkthrough covers the Roco Kingdom monster list the way a veteran player reads it — the column logic, the starter lines worth your first hours, the form families that inflate the count, and a practical method for pulling six solid spirits out of 644 entries without memorizing a single stat table.

What the Roco Kingdom Monster List Actually Contains

The most widely used English reference is the community-maintained Roco Kingdom World Rocodex database, which indexes every known spirit with type, stats, form, skills, and evolution data. That sounds like a wall of numbers until you notice that each entry follows the same five-column logic. Learn the columns once and the list stops being a wiki rabbit hole and starts being a lookup table.

ColumnWhat it tells youHow to use it
Entry number (NO###)Groups an evolution line and all of its alternate forms under one numberScan numbers, not names, to find relatives
Spirit nameEnglish name plus the original name in parenthesesCross-check when a community guide uses a different translation
Elemental typeOne of 18 types; a handful of late entries are dual-typeConfirm the type before you invest in a catch
FormOriginal, seasonal, regional, cosmetic, or story variantNever count a form as a separate species
Stats, skills, evolutionBase stat total, move data, and the next stageCompare before spending upgrade materials

One quirk worth knowing: the numbering is not strictly sequential. The main sequence runs to NO466, then jumps to NO852, NO888, NO928, NO961, NO1008, NO1012, NO1015, and NO1024. Those high-numbered entries behave like special, event, or late-added spirits, which is why a plain alphabetical search sometimes misses them.

The Starter Lines Every Player Meets First

Three lines anchor the early game, and all three reach a three-stage final form — which is why they are the most efficient first investments on the entire Roco Kingdom monster list. The Grass cat line, the Fire pup line, and the Water droplet line each give you a cheap, reliable body that stays useful well past the tutorial zone.

LineStage 1Stage 2Final stageTypeExtra variants
Grass catMeevyMiaowuMeodowGrassYemianmolimao and Wudoukumao sit under the same number
Fire pupSparkaFlaryaPyreonFireA Blazion variant shares Pyreon's entry
Water dropletCerullaPoporaSharleneWaterA Mariselle variant shares Sharlene's entry
Light poster spiritDimo——LightFive NO001 entries, including elemental variants

Dimo is the tell that this game loves variants. The very first number in the Rocodex already carries five entries — the base Light form plus Shengguangdimo and three elemental offshoots — before you have even reached the second spirit. If you are building a Roco Kingdom monster list of your own, note that pattern early, because it repeats constantly.

All 18 Elemental Types, With Examples From the List

Type is the single most useful filter in the database. The Rocodex sorts spirits across 18 elemental types, and a few high-numbered entries break the one-type rule entirely: Gemperor is Light/Ground, Booberi is Grass/Poison, and Qiqibixia is Fighting/Ground.

TypeExample spiritsTypeExample spirits
LightDimo, Auracorn, GemlordDarkImpling, Vargyr, Kabo
GrassMeevy, Florora, BoppiElectricBaazi, Volti, Surgeel
FireSparka, Pyreon, ReynaPoisonBubblix, Mollet, Miala
WaterCerulla, Catapawn, BellsharkBugPoppet, Poppixie, Scarabud
NormalDuckiji, Somru, FramellFightingBluffin, Qiqishi, Piraseal
GroundLithik, Grumite, RelionFlyingFlurri, Gryphling, Fanque
IceSnorilla, Frostia, BlizzillaFairyPearaisy, Virlet, Daocaoren
DragonIreyl, Pteryl, BonnogGhostMyspi, Skullow, Zuzhoulangling
SteelSceptra-II, Cubot, PagestrPsychicWeepcap, Astrobun, Daigui

A practical habit: filter by type first, then by number. Filtering by type alone can return dozens of results, but type plus a number range narrows you to a single evolution family in seconds. The site also ships a type chart tool if you want to check matchups before committing.

Forms, Variants, and Why the Count Looks Bigger Than It Is

Here is the honest caveat about any Roco Kingdom monster list: 644 entries does not mean 644 unique species. A meaningful slice of the database is alternate forms — seasonal plumage, molting shells, gem cuts, and even joke costumes. Community reports suggest new players routinely assume these are separate catches and waste hours hunting something that is actually the same spirit in a different outfit.

Form familyExample entriesWhat actually changes
Seasonal birdsFlurri, Winterfinch, Swiftwing, SnowcrownSpring, summer, autumn, and original looks each get their own entry
Duckiji costumesFluffy, Firm, Quickquack, Waitaquack, Drowsiquack, King DuckijiCosmetic and gag forms, all Normal type
Gem snailsSix Gemlord gem variants, then GemperorAppearance tied to the gem material shown
Molting crustaceansCatapawn, Catarook, Cataking (molting vs. original)Shell state changes the sprite, not the line
Chess setChessi, Qiqishi, Qiqilei, Qiqidu, Qiqihou, QiqibixiaBlack and white piece variants plus branch evolutions
Desert rodentsBurroo, Burrup, Burrazer (dry season vs. water-storing)Environment-driven form swap

Three rules keep this manageable:

  • Count numbers, not entries. If two spirits share a NO number, treat them as one species with skins.
  • Read the form label. Words like "Form," "Flavor," or a season in parentheses mean variant, not evolution.
  • Check branch evolutions. The chess family shows one number splitting into several final forms, so pick your branch before you grind.

Building a Team From the Roco Kingdom Monster List

Six slots, 18 types, and roughly 466 main-sequence numbers: that is the real puzzle. Rather than chasing a tier list you found in a comment section, start with a skeleton and fill gaps as you go. Player experience consistently points to one habit that separates smooth runs from grindy ones — locking in a starter core before you start collecting anything shiny.

SlotPurposeExample picks from the list
1–2Starter core you never benchMeodow, Pyreon, Sharlene
3Fast flyer for overworld travelSwiftwing, Kavelle, Fanque
4Bulky anchor for long fightsBotrix, Relion, Blizzilla
5Utility and status supportWeepcap, Mollet, Poppixie
6Flex slot or dual-type wildcardGemperor, Booberi, Qiqibixia

Additional tips that save real time:

  • Check the evolution column before you invest. A two-stage line costs far less than a three-stage one, and some finals only appear at high numbers.
  • Use the egg identifier. It maps egg height and weight to possible hatches, so you can rule out disappointing eggs before they cost you a breeding slot.
  • Keep a shortlist of five. A working Roco Kingdom monster list of your own — five spirits you actually intend to raise — beats a bookmark folder of 40 maybes.
  • Re-check after each patch. Late-added entries at NO1008 and beyond suggest the database grows, and new numbers usually mean new forms rather than new types.

FAQ

How many spirits are in the Roco Kingdom monster list? The Rocodex currently indexes 644 spirits with type, stats, form, skills, and evolution data. That figure counts alternate forms, so the number of distinct evolution lines is noticeably smaller.

Are all of these monsters actually obtainable? Not necessarily. The gaps in the numbering — jumping from NO466 to NO852 and beyond — suggest that some entries are event, story, or special-release spirits. Treat high-numbered entries as "check availability first."

What is the difference between a form and an evolution? An evolution moves a spirit to a new number and usually changes its stats and skills. A form keeps the same number and changes only appearance or flavor — Duckiji's costume variants and the seasonal birds are the clearest examples.

Where can I find an up-to-date Roco Kingdom monster list? The Rocodex spirit index is the most complete English reference, and it pairs the list with an egg identifier, tier list, type chart, and stat calculator so you can plan a team instead of guessing.