Roco Kingdom Monster List: All 644 Spirits, Types, Forms, and Evolutions
Browse the complete Roco Kingdom monster list: 644 spirits, 18 elemental types, seasonal and regional forms, evolution lines, and team-building tips.
You open the Rocodex, see 644 entries, and quietly close the tab. That is the exact moment most players give up on a complete Roco Kingdom monster list — and then spend the next three evenings guessing which spirit actually deserves their upgrade materials. It doesn't have to work that way. A monster list only feels overwhelming when nobody explains how it is organized: which numbers are evolution lines, which entries are cosmetic variants, and which elemental types are quietly missing from your team.
This walkthrough covers the Roco Kingdom monster list the way a veteran player reads it — the column logic, the starter lines worth your first hours, the form families that inflate the count, and a practical method for pulling six solid spirits out of 644 entries without memorizing a single stat table.
What the Roco Kingdom Monster List Actually Contains
The most widely used English reference is the community-maintained Roco Kingdom World Rocodex database, which indexes every known spirit with type, stats, form, skills, and evolution data. That sounds like a wall of numbers until you notice that each entry follows the same five-column logic. Learn the columns once and the list stops being a wiki rabbit hole and starts being a lookup table.
| Column | What it tells you | How to use it |
|---|---|---|
| Entry number (NO###) | Groups an evolution line and all of its alternate forms under one number | Scan numbers, not names, to find relatives |
| Spirit name | English name plus the original name in parentheses | Cross-check when a community guide uses a different translation |
| Elemental type | One of 18 types; a handful of late entries are dual-type | Confirm the type before you invest in a catch |
| Form | Original, seasonal, regional, cosmetic, or story variant | Never count a form as a separate species |
| Stats, skills, evolution | Base stat total, move data, and the next stage | Compare before spending upgrade materials |
One quirk worth knowing: the numbering is not strictly sequential. The main sequence runs to NO466, then jumps to NO852, NO888, NO928, NO961, NO1008, NO1012, NO1015, and NO1024. Those high-numbered entries behave like special, event, or late-added spirits, which is why a plain alphabetical search sometimes misses them.
The Starter Lines Every Player Meets First
Three lines anchor the early game, and all three reach a three-stage final form — which is why they are the most efficient first investments on the entire Roco Kingdom monster list. The Grass cat line, the Fire pup line, and the Water droplet line each give you a cheap, reliable body that stays useful well past the tutorial zone.
| Line | Stage 1 | Stage 2 | Final stage | Type | Extra variants |
|---|---|---|---|---|---|
| Grass cat | Meevy | Miaowu | Meodow | Grass | Yemianmolimao and Wudoukumao sit under the same number |
| Fire pup | Sparka | Flarya | Pyreon | Fire | A Blazion variant shares Pyreon's entry |
| Water droplet | Cerulla | Popora | Sharlene | Water | A Mariselle variant shares Sharlene's entry |
| Light poster spirit | Dimo | — | — | Light | Five NO001 entries, including elemental variants |
Dimo is the tell that this game loves variants. The very first number in the Rocodex already carries five entries — the base Light form plus Shengguangdimo and three elemental offshoots — before you have even reached the second spirit. If you are building a Roco Kingdom monster list of your own, note that pattern early, because it repeats constantly.
All 18 Elemental Types, With Examples From the List
Type is the single most useful filter in the database. The Rocodex sorts spirits across 18 elemental types, and a few high-numbered entries break the one-type rule entirely: Gemperor is Light/Ground, Booberi is Grass/Poison, and Qiqibixia is Fighting/Ground.
| Type | Example spirits | Type | Example spirits |
|---|---|---|---|
| Light | Dimo, Auracorn, Gemlord | Dark | Impling, Vargyr, Kabo |
| Grass | Meevy, Florora, Boppi | Electric | Baazi, Volti, Surgeel |
| Fire | Sparka, Pyreon, Reyna | Poison | Bubblix, Mollet, Miala |
| Water | Cerulla, Catapawn, Bellshark | Bug | Poppet, Poppixie, Scarabud |
| Normal | Duckiji, Somru, Framell | Fighting | Bluffin, Qiqishi, Piraseal |
| Ground | Lithik, Grumite, Relion | Flying | Flurri, Gryphling, Fanque |
| Ice | Snorilla, Frostia, Blizzilla | Fairy | Pearaisy, Virlet, Daocaoren |
| Dragon | Ireyl, Pteryl, Bonnog | Ghost | Myspi, Skullow, Zuzhoulangling |
| Steel | Sceptra-II, Cubot, Pagestr | Psychic | Weepcap, Astrobun, Daigui |
A practical habit: filter by type first, then by number. Filtering by type alone can return dozens of results, but type plus a number range narrows you to a single evolution family in seconds. The site also ships a type chart tool if you want to check matchups before committing.
Forms, Variants, and Why the Count Looks Bigger Than It Is
Here is the honest caveat about any Roco Kingdom monster list: 644 entries does not mean 644 unique species. A meaningful slice of the database is alternate forms — seasonal plumage, molting shells, gem cuts, and even joke costumes. Community reports suggest new players routinely assume these are separate catches and waste hours hunting something that is actually the same spirit in a different outfit.
| Form family | Example entries | What actually changes |
|---|---|---|
| Seasonal birds | Flurri, Winterfinch, Swiftwing, Snowcrown | Spring, summer, autumn, and original looks each get their own entry |
| Duckiji costumes | Fluffy, Firm, Quickquack, Waitaquack, Drowsiquack, King Duckiji | Cosmetic and gag forms, all Normal type |
| Gem snails | Six Gemlord gem variants, then Gemperor | Appearance tied to the gem material shown |
| Molting crustaceans | Catapawn, Catarook, Cataking (molting vs. original) | Shell state changes the sprite, not the line |
| Chess set | Chessi, Qiqishi, Qiqilei, Qiqidu, Qiqihou, Qiqibixia | Black and white piece variants plus branch evolutions |
| Desert rodents | Burroo, Burrup, Burrazer (dry season vs. water-storing) | Environment-driven form swap |
Three rules keep this manageable:
- Count numbers, not entries. If two spirits share a NO number, treat them as one species with skins.
- Read the form label. Words like "Form," "Flavor," or a season in parentheses mean variant, not evolution.
- Check branch evolutions. The chess family shows one number splitting into several final forms, so pick your branch before you grind.
Building a Team From the Roco Kingdom Monster List
Six slots, 18 types, and roughly 466 main-sequence numbers: that is the real puzzle. Rather than chasing a tier list you found in a comment section, start with a skeleton and fill gaps as you go. Player experience consistently points to one habit that separates smooth runs from grindy ones — locking in a starter core before you start collecting anything shiny.
| Slot | Purpose | Example picks from the list |
|---|---|---|
| 1–2 | Starter core you never bench | Meodow, Pyreon, Sharlene |
| 3 | Fast flyer for overworld travel | Swiftwing, Kavelle, Fanque |
| 4 | Bulky anchor for long fights | Botrix, Relion, Blizzilla |
| 5 | Utility and status support | Weepcap, Mollet, Poppixie |
| 6 | Flex slot or dual-type wildcard | Gemperor, Booberi, Qiqibixia |
Additional tips that save real time:
- Check the evolution column before you invest. A two-stage line costs far less than a three-stage one, and some finals only appear at high numbers.
- Use the egg identifier. It maps egg height and weight to possible hatches, so you can rule out disappointing eggs before they cost you a breeding slot.
- Keep a shortlist of five. A working Roco Kingdom monster list of your own — five spirits you actually intend to raise — beats a bookmark folder of 40 maybes.
- Re-check after each patch. Late-added entries at NO1008 and beyond suggest the database grows, and new numbers usually mean new forms rather than new types.
FAQ
How many spirits are in the Roco Kingdom monster list? The Rocodex currently indexes 644 spirits with type, stats, form, skills, and evolution data. That figure counts alternate forms, so the number of distinct evolution lines is noticeably smaller.
Are all of these monsters actually obtainable? Not necessarily. The gaps in the numbering — jumping from NO466 to NO852 and beyond — suggest that some entries are event, story, or special-release spirits. Treat high-numbered entries as "check availability first."
What is the difference between a form and an evolution? An evolution moves a spirit to a new number and usually changes its stats and skills. A form keeps the same number and changes only appearance or flavor — Duckiji's costume variants and the seasonal birds are the clearest examples.
Where can I find an up-to-date Roco Kingdom monster list? The Rocodex spirit index is the most complete English reference, and it pairs the list with an egg identifier, tier list, type chart, and stat calculator so you can plan a team instead of guessing.
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